Prepare the server locally
Run this once before adding it to Claude Code.
git clone https://github.com/jabberwock/blend-ai.git
cd blend-ai
uv pip install -e .Register it in Claude Code
claude mcp add blend-ai -- uv run --directory /path/to/blend-ai blend-aiReplace any placeholder paths in the command with the real path on your machine.
Make your agent remember this setup
blend-ai's config, env vars, and the gotchas you hit — recalled in every future Claude Code, Cursor, and Codex session.
npx conare@latestFree · one command · indexes the sessions already on disk. Set up in the browser instead →
What it does
- 108 specialized tools covering modeling, materials, lighting, and animation
- Thread-safe architecture using background TCP server for Blender integration
- No arbitrary code execution; all operations are validated and parameterized
- MCP resources for browsing scene objects and materials as structured context
- Zero-dependency Blender addon using only Python stdlib and bpy
Tools 6
scene_operationsManage scene info, frame ranges, and scene switching.object_manipulationCreate primitives, duplicate, parent, join, and manage object visibility.transform_objectsPosition, rotate, scale, snap, and apply object transforms.modeling_toolsApply modifiers, booleans, subdivide, extrude, bevel, and loop cuts.material_managementConfigure Principled BSDF, textures, blend modes, and colors.lighting_setupAdd and configure point, sun, spot, area lights, HDRIs, and light rigs.Try it
Original README from jabberwock/blend-ai
blend-ai
The most intuitive and efficient MCP Server for Blender. Control Blender entirely through AI assistants like Claude — create 3D models, set up scenes, animate, render, and more, all through natural language.
<small>This was created via Claude Code using the Haiki model and 20 random reference images. It took 5 minutes:</small>

Key Features
- 108 tools covering every major Blender domain: modeling, materials, lighting, camera, animation, rendering, sculpting, UV mapping, physics, geometry nodes, rigging, curves, collections, file I/O, and viewport control
- No arbitrary code execution — every operation is an explicit, validated, parameterized tool. No
exec(), noeval(), no script injection vectors. - Zero-dependency Blender addon — the addon uses only Python stdlib +
bpy. Nothing to pip install inside Blender's bundled Python. - Thread-safe architecture — background TCP server with queue-based main-thread execution, respecting Blender's single-threaded API constraint.
- MCP resources — browse scene objects, materials, and scene info as structured context.
- Workflow prompts — pre-built prompt templates for common tasks (product shots, character base meshes, scene cleanup, turntable animations).
Quickstart
1. Install the MCP server
git clone https://github.com/jabberwock/blend-ai.git
cd blend-ai
uv pip install -e .
2. Install the Blender addon
- Open Blender (5.0+)
- Go to Edit > Preferences > Add-ons > Install...
- Select the
addon/folder from this repo (or zip it first) - Enable "blend-ai" in the addon list
Alternatively, symlink for development:
# macOS
ln -s "$(pwd)/addon" ~/Library/Application\ Support/Blender/5.0/scripts/addons/blend_ai
# Linux
ln -s "$(pwd)/addon" ~/.config/blender/5.0/scripts/addons/blend_ai
# Windows (run as admin)
mklink /D "%APPDATA%\Blender Foundation\Blender\5.0\scripts\addons\blend_ai" "%cd%\addon"
Then enable the addon in Blender preferences.
3. Start the server in Blender
In Blender's 3D Viewport, open the N-panel (press N), find the blend-ai tab, and click Start Server. The addon listens on 127.0.0.1:9876.
4. Connect your AI assistant
This repo includes an `mcp.json` config file you can use directly or copy into your client's configuration.
Claude Code Integration
claude mcp add blend-ai -- uv run --directory /path/to/blend-ai blend-ai
Replace /path/to/blend-ai with the actual path to your clone. Make sure Blender is running with the addon server started before using the tools.
Usage
$ claude
> Create a red metallic sphere on a white plane with three-point lighting
> Add a subdivision surface modifier to the sphere and set it to level 3
> Set up a turntable animation and render it to /tmp/turntable/
Claude Desktop Integration
Add blend-ai to your Claude Desktop config (~/Library/Application Support/Claude/claude_desktop_config.json on macOS):
{
"mcpServers": {
"blend-ai": {
"command": "uv",
"args": ["run", "--directory", "/path/to/blend-ai", "blend-ai"]
}
}
}
Replace /path/to/blend-ai with the actual path to your clone. Or copy the contents of the bundled `mcp.json` into your config file.
Restart Claude Desktop. The Blender tools will appear in the tool list.
Other MCP Clients
blend-ai is a standard MCP server using stdio transport. Any MCP-compatible client can connect using the `mcp.json` config or by running the server directly:
uv run --directory /path/to/blend-ai blend-ai
# or: python -m blend_ai.server
The server communicates over stdin/stdout using the MCP protocol. It connects to Blender's addon over TCP on 127.0.0.1:9876.
Architecture
AI Assistant <--stdio/MCP--> blend-ai server <--TCP socket--> Blender addon <--bpy--> Blender
- MCP Server (
src/blend_ai/): Python process using themcpSDK. Exposes tools, resources, and prompts over stdio. Validates all inputs before forwarding to Blender. - Blender Addon (
addon/): Runs a TCP socket server inside Blender on a background thread. Commands are queued and executed on the main thread viabpy.app.timersto respect Blender's threading model. - Protocol: Length-prefixed JSON messages over TCP. Each message is a 4-byte big-endian length header followed by a UTF-8 JSON payload.
Tool Domains
| Domain | Tools | Examples |
|---|---|---|
| Scene | 5 | Get scene info, set frame range, manage scenes |
| Objects | 10 | Create primitives, duplicate, parent, join, visibility |
| Transforms | 6 | Position, rotation (euler/quat), scale, apply, snap |
| Modeling | 12 | Modifiers, booleans, subdivide, extrude, bevel, loop cut |
| Materials | 10 | Principled BSDF, textures, blend modes, color, properties |
| Lighting | 7 | Point/sun/spot/area lights, HDRIs, light rigs, shadows |