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Install Godot Forge

Pick your client, copy the command, done.

1

Add it to Claude Code

claude mcp add godot-forge -- npx -y godot-forge

Available Tools (8)

Once configured, Godot Forge gives your AI agent access to:

godot_run_testsRun GUT/GdUnit4 tests, get structured pass/fail results
godot_search_docsSearch Godot 4 API docs with 3→4 migration mapping
godot_analyze_scriptDetect 10 GDScript pitfalls (deprecated API, coupling, re-entrancy)
godot_analyze_sceneParse .tscn/.tres, detect antipatterns and format errors
godot_get_project_infoProject structure overview with progressive disclosure
godot_get_diagnosticsLSP diagnostics from Godot's language server
godot_run_projectLaunch/stop project, capture debug output
godot_screenshotCapture viewport screenshot as base64 PNG

Try It Out

After setup, try these prompts with your AI agent:

Run the water profile tests and report the results.
What is the Godot 4 equivalent for KinematicBody?
Analyze my player_controller.gd script for common GDScript pitfalls.
Check my main_scene.tscn for any antipatterns or format errors.
Take a screenshot of the current viewport.
Prerequisites & system requirements
  • An MCP-compatible client (Claude Code, Cursor, Windsurf, Claude Desktop, or Codex)
  • Node.js 18+ with npm/npx installed

Keep this setup from going cold

Save the docs, env vars, and workflow around Godot Forge in Conare so Claude Code, Codex, and Cursor remember it next time.

Remember this setup