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Add it to Claude Code
claude mcp add godot-forge -- npx -y godot-forgeAvailable Tools (8)
Once configured, Godot Forge gives your AI agent access to:
godot_run_testsRun GUT/GdUnit4 tests, get structured pass/fail resultsgodot_search_docsSearch Godot 4 API docs with 3→4 migration mappinggodot_analyze_scriptDetect 10 GDScript pitfalls (deprecated API, coupling, re-entrancy)godot_analyze_sceneParse .tscn/.tres, detect antipatterns and format errorsgodot_get_project_infoProject structure overview with progressive disclosuregodot_get_diagnosticsLSP diagnostics from Godot's language servergodot_run_projectLaunch/stop project, capture debug outputgodot_screenshotCapture viewport screenshot as base64 PNGTry It Out
After setup, try these prompts with your AI agent:
→Run the water profile tests and report the results.
→What is the Godot 4 equivalent for KinematicBody?
→Analyze my player_controller.gd script for common GDScript pitfalls.
→Check my main_scene.tscn for any antipatterns or format errors.
→Take a screenshot of the current viewport.
Prerequisites & system requirements
- An MCP-compatible client (Claude Code, Cursor, Windsurf, Claude Desktop, or Codex)
- Node.js 18+ with npm/npx installed
Keep this setup from going cold
Save the docs, env vars, and workflow around Godot Forge in Conare so Claude Code, Codex, and Cursor remember it next time.