1
Add it to Claude Code
claude mcp add -e "GODOTIQ_PROJECT_ROOT=${GODOTIQ_PROJECT_ROOT}" godotiq -- uvx godotiqRequired:
GODOTIQ_PROJECT_ROOTEnvironment Variables
Set these before running GodotIQ.
VariableDescriptionRequired
GODOTIQ_PROJECT_ROOTThe absolute path to the Godot project directory.YesAvailable Tools (6)
Once configured, GodotIQ gives your AI agent access to:
screenshotCaptures a screenshot of the editor viewport.scene_mapMaps the 3D scene structure for spatial awareness.placementIntelligently places objects in the scene using Marker3D slots or grid search.trace_flowTraces signal flow across multiple files to identify failure points.ui_mapMaps UI elements with screen positions and touch target validation.validateChecks and auto-fixes GDScript conventions.Try It Out
After setup, try these prompts with your AI agent:
→Move the player character to the nearest empty Marker3D slot in the current scene.
→Trace the signal flow for the 'accept_order' event and identify any potential failure points.
→Map the UI elements in the main menu and validate that all buttons have valid touch targets.
→Validate the GDScript files in the player folder for project conventions.
→Take a screenshot of the current editor viewport to verify the recent object placement.
Prerequisites & system requirements
- An MCP-compatible client (Claude Code, Cursor, Windsurf, Claude Desktop, or Codex)
- Python 3.8+ with pip installed
GODOTIQ_PROJECT_ROOT— The absolute path to the Godot project directory.
Alternative installation methods
Addon Install
godotiq install-addon /path/to/your/godot/projectConare · memory for coding agents
Keep this setup from going cold
Save the docs, env vars, and workflow around GodotIQ in Conare so Claude Code, Codex, and Cursor remember it next time.
Remember this setup$npx conare@latest